Independent Steam Community Market Intelligence
The database
behind the market.
Search, compare, and follow Steam items, collections, and market behavior through historical data, visual discovery, and explainable signals.
All values are demonstration data; coverage and freshness language are part of the prototype trust model.
Market context
Understand the market, not just the price.
A market-level view combines trend, breadth, activity, supply pressure, and the evidence that produced each state.
Radar discovery
See what’s moving.
Discover unusual item and collection behavior, then inspect the evidence behind it.
Dreams & Nightmares Case
Observed activity accelerated above its 30-day hourly baseline while listing supply remained inside its expected range.
Sticker Capsule 2
Observed listings contracted over seven days while the median observed sale price moved higher.
Kilowatt Case
The observed price moved above its prior 90-day range with participation distributed across the container category.
Stardew Valley Card Set
Seven of eight cards showed elevated observed activity in the same measurement window.
Explainable signals
Every signal should show its work.
Conditions are descriptive, not recommendations. Each one exposes its baseline, window, magnitude, and evidence.
Dreams & Nightmares Case
Observed activity accelerated at 14:05 UTC while listing supply remained inside its expected range.
- Evidence
- The event cleared the activity threshold across three consecutive observation buckets and was not explained by a single listing.
Sticker Capsule 2
Observed listings declined steadily while the median observed sale price increased over the same period.
- Evidence
- The change persisted through the complete seven-day window and remained after deduplication and stale-listing controls.
Kilowatt Case
The observed price moved above its previous 90-day high with broad participation across the container category.
- Evidence
- The event is supported by distributed activity and multiple price buckets rather than one isolated observed transaction.
Stardew Valley Card Set
Most cards in the set showed elevated activity during the same rolling measurement window.
- Evidence
- The event requires constituent breadth and excludes a set when a single card is responsible for the aggregate change.
Market structure
Follow ecosystems, not isolated listings.
Items exist inside games, collections, containers, capsules, sets, and release events. Their relationships are part of the market.
CS2 Containers & Capsules
A prototype market family for cases and capsules, with activity distributed across several tracked entities.
- Index
- 113.8
- 30D
- +13.8%
- Breadth
- 3↑ / 1↓
Crownfall Treasures
Observed activity is elevated across eleven related items, with price changes remaining comparatively restrained.
- Index
- 103.1
- 30D
- +3.1%
- Breadth
- 21↑ / 12↓
Indie Trading Card Sets
A prototype market family comparing synchronized activity across two independent trading-card sets.
- Index
- 108.8
- 30D
- +8.8%
- Breadth
- 14↑ / 2↓
TF2 Keys & Tools
The collection remains comparatively stable, providing a useful contrast to higher-volatility markets.
- Index
- 101.4
- 30D
- +1.4%
- Breadth
- 8↑ / 5↓
Database coverage
One model for the Steam item world.
Search and compare market entities while preserving their relationships to games, collections, containers, and adjacent items.
Explore the databaseYour database
Build a market workspace around what you follow.
Save games, collections, items, and signal types. Return to a focused view of the evidence that matters to you.
Open your watchlistTrust by design
Every conclusion should be inspectable.
Raw observations, normalized entities, derived metrics, and detected events remain separate. Explanations are downstream from deterministic evidence.